For my Creative Arts senior capstone, I argue the need for feminist intersectional criticism in digital games. As part of my cohort's studies in Practice as Research, I also performed my research, which delves into and beyond my thesis and is based on Carolee Schneemann's Interior Scroll. The performance showcases a violent world, a game-verse and physical reality where non-hegemonic narratives are often violently ousted from the conversation.
Being in the Creative Arts also means recognizing and documenting our individual creative process. In April, I presented an in-progress report that highlighted where I was at re: my research, and what I planned to do for my creative component (as outlined by Dr. Shannon Rose Riley's text, Practice as Research.
"When we explore representation, identity, and violence as they relate to the game-verse, it is fair to say that the celebrated, commodified, and heteronormative language of video games represents and reifies American hegemony. By engaging a feminist intersectional perspective in digital game criticism, we can— at the very least— better understand and address the violent backlash that targets and oppresses marginalized identities and narratives in the game-verse, as well as our physical reality."