Creative Arts Senior Seminar (CA 178) | San José State University

For my Creative Arts senior capstone, I argue the need for feminist intersectional criticism in digital games. As part of my cohort's studies in Practice as Research, I also performed my research, which delves into and beyond my thesis and is based on Carolee Schneemann's Interior Scroll. The performance showcases a violent world, a game-verse and physical reality where non-hegemonic narratives are often violently ousted from the conversation.

Being in the Creative Arts also means recognizing and documenting our individual creative process. In April, I presented an in-progress report that highlighted where I was at re: my research, and what I planned to do for my creative component (as outlined by Dr. Shannon Rose Riley's text, Practice as Research

Interior Scroll: Re-performance

(Original Performance by Carolee Schneemann)

Adapted for the 21st Century

I stamped each program with a blue handprint.

"When we explore representation, identity, and violence as they relate to the game-verse, it is fair to say that the celebrated, commodified, and heteronormative language of video games represents and reifies American hegemony. By engaging a feminist intersectional perspective in digital game criticism, we can— at the very least— better understand and address the violent backlash that targets and oppresses marginalized identities and narratives in the game-verse, as well as our physical reality." 

I remove my clothes, put on an apron, and read an excerpt from "Your Humanity is in Another Castle: Terror Dreams and the Harassment of Women," by Katherine Cross and Anita Sarkeesian.

I smear blue paint on my bare form, thus tethering me to digitality. 

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Performance as Research

I pull a scroll from my vagina and read its contents. 

Images flash against my body and onto the projection screen behind me as I read from the scroll.

Post-performance, covered in blue. 

Program insert. 

Senior seminar CA178- Creative Component | May 2017 Re-Performance of Carolee Schneemann's 'Interior Scroll' in the Digital Age Performance/Practice as Research in the Creative Arts, expanding upon my research thesis: "Digital game criticism needs to engage a feminist intersectional analysis." This kind of work is ever-evolving, as it should be...