Course description:
Representation, Identity, and Violence in Digital Games— A student-designed, student-driven course.
Project description: Game Criticism: Pokémon Go
This two-part video analysis of Pokémon Go [Niantic, 2016] explores augmented reality, physical reality, and the friction often associated with an individual’s obligation and care of the ‘self’ in both dimensions. The critique of this game considers: Does a player’s experience change based on gender, class, location, et cetera? How? Is there a narrative, character(s), interaction(s), et cetera?